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FearLess Cheat Engine

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Stellaris Nemesis x64 v3.2.1 (GM and More) 2021-Nov-22

Post by Recifense » Sat Jun 15, 2019 2:43 pm

Here is my table for » Stellaris Federations x64» version 3.2.1 (de97). The table contains a script with the following features:

Please read the Table Extras or the information above. Pay special attention to [USAGE];

Note: The scripts use the CE command AOBScan and will not load if it is incompatible with the running game version.

It is for CE 7.0 or greater

How to use this cheat table?

  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Re: Stellaris — Megacorp x64 v2.3.1 (GM and More) 2019-Jun-15

Post by Kaedus » Sat Jun 15, 2019 2:45 pm

Re: Stellaris — Megacorp x64 v2.3.1 (GM and More) 2019-Jun-15

Post by SoulB » Sat Jun 15, 2019 3:33 pm

This morning i looked for a stellaris table but there wasn’t

Thanks a lot for the table you are great!

Re: Stellaris — Megacorp x64 v2.3.1 (GM and More) 2019-Jun-15

Post by CompactDisc » Sat Jun 15, 2019 10:12 pm

Credits:

  • Console hack originally by BringChaos
  • Modded achievements originally by Xyarican
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This extension contains a large amount of extra pointers for the game. It will allow you to alter much more than Recifense’s script alone.
It also enables the console in ironman mode.

Instructions:
Cheat Table Extension
Download the original table from Recifense and open it in cheat engine. Then open my extension in the same Cheat Engine instance. It may ask you if you want to merge or keep the current list, say yes.

Once you activate Recifense’s script, the pointers should work. You can then save the merged table as a whole if you want to use it again.

If something doesn’t work, please post it in this thread so I can fix it.
You can also ask for help on the discord server below.

Discord server:
Please join the Paradox Engine discord to discuss Paradox game tables and extensions:
[Link]

Change log:
2020 March 25: Updated for Stellaris 2.6.2
2020 June 12: Updated for Stellaris 2.7.2
2020 July 29: Fixed species script not activating
2020 November 2: Updated for Stellaris 2.8.0
2020 November 21: Updated for Stellaris 2.8.1

Re: Stellaris — Megacorp x64 v2.3.1 (GM and More) 2019-Jun-15

Post by Recifense » Sat Jun 15, 2019 10:51 pm

An AOB version of the table was added at the first post. Maybe it will work with Paradox and GOG releases as well.

R esearch Option was modified: You can now include/exclude areas (Physics/Society/Engineering/Special Projects). They are all included by default.

Re: Stellaris — Megacorp x64 v2.3.1 (GM and More) 2019-Jun-15

Post by master9147 » Sun Jun 16, 2019 1:39 am

Re: Stellaris — Megacorp x64 v2.3.1 (GM and More) 2019-Jun-15

Post by laconicraven » Sun Jun 16, 2019 2:04 am

Re: Stellaris — Megacorp x64 v2.3.1 (GM and More) 2019-Jun-15

Post by Althalus » Sun Jun 16, 2019 3:19 am

Re: Stellaris — Megacorp x64 v2.3.1 (GM and More) 2019-Jun-15

Post by Recifense » Sun Jun 16, 2019 4:33 pm

The AOB version takes some time to load at first time (about 1 min). Just wait.

The game takes about 2’30» to load the main menu at the first time.

Re: Stellaris — Megacorp x64 v2.3.1 (GM and More) 2019-Jun-15

Post by direwolf18 » Sun Jun 16, 2019 5:02 pm

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Re: Stellaris — Megacorp x64 v2.3.1 (GM and More) 2019-Jun-15

Post by shinobuped » Sun Jun 16, 2019 5:18 pm

Re: Stellaris — Megacorp x64 v2.3.1 (GM and More) 2019-Jun-15

Post by CompactDisc » Sun Jun 16, 2019 9:40 pm

It’s easy to find the values in the defines file.
But always remember: if you modify those values, they will always apply to AI as well.
Always pause your game when editing those values for your own purposes.

But if you still want to do it:
Set the values you want to change to really rare numbers in the defines.
Like 345678
or 13579.
Look for that value in the game, there shouldn’t be many results.
Change them and see which one is the correct one.
Then you have your static pointer (until the next patch)
Which means you save the address in the form of ‘stellaris+ ‘ and it’ll keep working until the next patch.

Don’t forget to put the value in the defines file back to normal and restarting the game.
Now you can edit the values you saved.

Re: Stellaris — Megacorp x64 v2.3.1 (GM and More) 2019-Jun-15

Post by Xyarican » Mon Jun 17, 2019 4:40 am

Features:

  • Allows console commands in ironman mode
  • Obtains achievements while playing with Not Achievement Compatible(NAC) mods
  • Pointers to player’s empire resources and research
  • Pointers to last selected character, megastructure, planet and archaeological site
  • Pointers to species creation (Shared by AI)
  • Allows the ability to increase megastructure build capacity by a pointer (Shared by AI)

Instructions copied from CompactDisc’s post:

Download the original table from Recifense and open it in cheat engine. Then open my extension in the same Cheat Engine instance. It may ask you if you want to merge or keep the current list, say yes.

Once you activate Recifense’s script, the pointers should work. You can then save the merged table as a whole if you want to use it again.

Changelog:
06-16-19: Released for v2.3.1

  • Merged CompactDisc’s Stellaris v2.3.0 Console Hack into extension
  • Merged Stellaris v2.3.0 Modded Achievements into extension
  • Updated all incorrect pointers and scripts
  • Added research daily progress pointers

06-18-19: Released for v2.3.2

  • Added minor artifacts pointer
  • Added megastructure base build capacity pointer

07-13-19: Released for v2.3.3

  • Updated all incorrect pointers and scripts
  • 10:35 PM CDT: Added last selected archaeological site script
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10-14-19: Released for v2.4.1

  • Updated all incorrect pointers and scripts
  • Important Note: Activate the modded achievements script before main menu (during game startup). Activation by launcher no longer works due to new launcher application.

Please do let me know if there is any issues with the extension.

Credits:
CompactDisc

  • Made the table extension

BringChaos

  • Provided the original console script
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Stellaris v1.0.2-2.2.6 Steam/Paradox/GOG (GM and More) 2019-Mar-07

Post by Recifense » Fri Mar 03, 2017 5:37 pm

Here is my contribution for «Stellaris» version 2.2.6. The table contains a script with the following features:

The features are DISABLED by default. For enabling any of them, just activate its script;

Note: There are HOTKEYS. Have a look at the Table Extras for more information.
Note: The scripts use the CE command ASSERT and will not load if it is incompatible with the running game version.

After downloading the table, copy it to the «My Cheat Table» folder.

It is for CE 6.7

Big thanks to hbpateiv for providing the DLC Utopia

I’d like to thank BladeChampion for the savegame and for making some tests for me

I’d like to thank TranscendPerfection for his contribution as well

Big thanks to my PATRONS for providing the expansion

Re: Stellaris v1.0.2-1.4.1 Steam (GM and More)

Post by CompactDisc » Tue Mar 07, 2017 11:59 am

This extension contains an amount of extra pointers and functions for the game. It will allow you to alter more than Recifense’s script alone.

Features
— Activate console in ironman (Achievement compatible)
— Pointers to Empire research and resources
— Pointers to amount of tile resources on a planet
— Species creation pointers (Shared with AI, so pause the game while editing in a running game.)

Instructions
Download the original table from Recifense and open it in cheat engine. Then open my extension in the same Cheat Engine instance. It may ask you if you want to merge or keep the current list, say yes.

Once you activate Recifense’s script, the pointers should work. You can then save the merged table as a whole if you want to use it again.

If something doesn’t work, please post it in this thread so I can fix it.

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