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Euro Truck Simulator 2 «New Road in Northern Ireland версия 1.0 (v1.36.x)»

Euro Truck Simulator 2 «Карта Morozov Express 6.5. Исправление ошибок»

Карта ETS_2_Map__Morozov_Express_6.5.
Исправление ошибок.

Распакуйте архив замените файл в папке mod!
Исправлены висячие текстуры в городе Тюмень.
Убран знак с дороги между Ижевском и Набережные Челны.
Исправлена конфликтующая прописка.
Карта проверялась на версии 1.24.0 бета.
Автор карты:
Валера Т.
Автор совмещения:
voldemar56.

вы посмотрели ошибку в Самаре? там я заехать не могу и выехать из Лесхоза

lehans
По всей видимости нет.

В 1.24 упразнят game_data, начнутся танцы с бубном.

SiiNunit
<
vehicle_damage_data : .damage_data
<
# damage dealt to truck and trailer

truck_damage_coef: 0.0007 // truck damage coef per hit, impact speed squared modified by weights
trailer_damage_coef: 0.0007
truck_to_trailer_dmg: 0.2 // how much damage is transferred from truck to trailer (and vice versa)

side_damage_factor: 6.0
roof_damage_factor: 11.0

# damage distribution to truck parts

cabin_damage_ratio: 0.8
chassis_damage_ratio: 1.0
engine_damage_ratio: 0.5
transmission_damage_ratio: 0.3
wheel_damage_ratio: 0.15

# truck wear per km of drive

cabin_wear: 0.0
chassis_wear: 0.0
engine_wear: 2e-6
transmission_wear: 2e-6
wheel_wear: 2e-5
>
>

SiiNunit
<
game_data : .game.data <

# Version of the structure used by the game to reduce some mod compatibility issues.

road_color: 0xFF707070 //Advisor undiscovered route
discovered_color: 0xFF4cc6ff //Advisor discovered route
outline_color: 0xFF000000 //Advisor route outline
navigation_color: 0xFF0C0CCF //Navigation path color
navigation_arrow_color: 0xFF06FB11 //Navigation crossroad arrows color
job_road_color: 0x50353535 //JobMarket map route
job_discovered_color: 0xFF2b3436 //JobMarket map discovered route
world_road_color: 0xFF707070 //Main Map undiscovered route
world_discovered_color: 0xFF4cc6ff //Main Map discovered route

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zoom_uplift[0]: 50.0 // close zoom for 3d map
zoom_uplift[1]: 220.0 // far zoom for 3d map
zoom_uplift[2]: 900.0 // close zoom for minimap
zoom_uplift[3]: 4000.0 // far zoom for minimap
zoom_uplift[4]: 1000.0 // city detail zoom for world map
zoom_uplift[5]: 5000.0 // closest zoom for world map
zoom_uplift[6]: 18500.0 // middle zoom for world map
zoom_uplift[7]: 45000.0 // whole world map zoom

player_size[0]: 15.0
player_size[1]: 35.0
player_size[2]: 120.0
player_size[3]: 500.0
player_size[4]: 90.0
player_size[5]: 350.0
player_size[6]: 900.0
player_size[7]: 2200.0

road_size_factor[0]: 1.0
road_size_factor[1]: 1.0
road_size_factor[2]: 1.5
road_size_factor[3]: 3.0
road_size_factor[4]: 1.0
road_size_factor[5]: 1.5
road_size_factor[6]: 4.5
road_size_factor[7]: 8.0

full_detail[0]: true
full_detail[1]: true
full_detail[2]: true
full_detail[3]: true
full_detail[4]: true
full_detail[5]: true
full_detail[6]: false
full_detail[7]: false

icon_size[0]: (13.0, 13.0)
icon_size[1]: (10.0, 10.0)
icon_size[2]: (7.0, 7.0)
icon_size[3]: (7.0, 7.0)
icon_size[4]: (17.0, 17.0)
icon_size[5]: (13.0, 13.0)
icon_size[6]: (11.0, 11.0)
icon_size[7]: (13.0, 13.0)

company_icon_size[0]: (32.0, 8.0)
company_icon_size[1]: (20.0, 5.0)
company_icon_size[2]: (0.0, 0.0)
company_icon_size[3]: (0.0, 0.0)
company_icon_size[4]: (60.0, 15.0)
company_icon_size[5]: (40.0, 10.0)
company_icon_size[6]: (16.0, 4.0)
company_icon_size[7]: (16.0, 4.0)

camera_limits_min[0]: (-1000000.0, -1000000.0)
camera_limits_min[1]: (-1000000.0, -1000000.0)
camera_limits_min[2]: (-1000000.0, -1000000.0)
camera_limits_min[3]: (-1000000.0, -1000000.0)
camera_limits_min[4]: (-60000.0, -58000.0)
camera_limits_min[5]: (-52000.0, -57000.0)
camera_limits_min[6]: (-46000.0, -51000.0)
camera_limits_min[7]: (-36000.0, -37000.0)

camera_limits_max[0]: (1000000.0, 1000000.0)
camera_limits_max[1]: (1000000.0, 1000000.0)
camera_limits_max[2]: (1000000.0, 1000000.0)
camera_limits_max[3]: (1000000.0, 1000000.0)
camera_limits_max[4]: (45000.0, 42000.0)
camera_limits_max[5]: (43000.0, 32000.0)
camera_limits_max[6]: (34000.0, 33000.0)
camera_limits_max[7]: (15000.0, 26000.0)

map_items_flags[0]: 0x1FFF
map_items_flags[1]: 0x1FFF
map_items_flags[2]: 0x1F7F // no parkings
map_items_flags[3]: 0x1F7F // no parkings
map_items_flags[4]: 0x1FAF // target, cities, roads, gas stations, dealers, recruitments, garages, companies, parkings, services
map_items_flags[5]: 0x1F27 // target, cities, roads, gas stations, dealers, recruitments, garages, companies
map_items_flags[6]: 0x1407 // target, cities, roads, gas stations
map_items_flags[7]: 0x1402 // target, cities

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map_3d_camera_pitch: 40.0 // camera pitch in 3d map

interior_sound_volume: 0.05 // Interior sound attenuation value (the outside sounds will have 5% of original volume)
interior_sound_pitch: 0.6 // SOund pitch for outside sound group when camera is in interior
blinker_auto_off_limit: 0.27 // 27% of maximum angle of steering wheel

hud_bright_att: 0.7 // the hud opacity during night (70%)
hud_bright_att_start: 1260 // it starts hud brightness attenuation at 21:00
hud_bright_att_end: 300 // it ends hud brightness attenuation at 5:00
hud_bright_att_delay: 120 // hud brightness attenuation transition takes 2 hours

mirror_fov[]: 55.0f // close mirror
mirror_fov[]: 90.0f // close small mirror
mirror_fov[]: 55.0f // far mirror
mirror_fov[]: 90.0f // far small mirror
mirror_fov[]: 60.0f // side mirror
mirror_fov[]: 100.0f // front mirror

tiny_garages[]: prefab.poor_garage
tiny_garages[]: prefab.279
small_garages[]: prefab.81
small_garages[]: prefab.280
large_garages[]: prefab.82
large_garages[]: prefab.281

used_truck_odometer_min: 500000
used_truck_odometer_max: 600000

# R G B
truck_tex_normal_bcg: (255, 255, 255)
truck_tex_selected_bcg: (255, 194, 77)

world_to_ui_off: (16820.431472081218274111675126904, 25202.148809523809523809523809524) // float2(3313625.0f / 197.0f, 4233961.0f / 168.0f);
world_to_ui_coef: (0.012278733482921964597357267514336, 0.012460134984795668619743380553289) // float2(197.0f / 16044.0f, 168.0f / 13483.0f);

ui_map_center: (-29000.0, 4500.0) // in game units
ui_unit_to_km: 1.0 // number of real km per game unit
ui_map_size: (217800.0, 210000.0) // map texture in real km

ui_map_camera_min: (-22000.0, -43500.0) // (- , more scrolling space at upper part of the map)
ui_map_camera_max: (16000.0, 20500.0) // (- , more scrolling space at lower part of the map)

discount_truck_offers: 14
discount_truck_offers[0]: .employee.data.truck.discount.01
discount_truck_offers[1]: .employee.data.truck.discount.02
discount_truck_offers[2]: .employee.data.truck.discount.03
discount_truck_offers[3]: .employee.data.truck.discount.04
discount_truck_offers[4]: .employee.data.truck.discount.05
discount_truck_offers[5]: .employee.data.truck.discount.06
discount_truck_offers[6]: .employee.data.truck.discount.07
discount_truck_offers[7]: .employee.data.truck.discount.08
discount_truck_offers[8]: .employee.data.truck.discount.09
discount_truck_offers[9]: .employee.data.truck.discount.10
discount_truck_offers[10]: .employee.data.truck.discount.11
discount_truck_offers[11]: .employee.data.truck.discount.12
discount_truck_offers[12]: .employee.data.truck.discount.13
discount_truck_offers[13]: .employee.data.truck.discount.14

blur_effect_name[0]: blur
blur_effect_name[1]: blur
blur_effect_name[2]: blur
blur_effect_name[3]: desaturate
blur_effect_name[4]: brightness
blur_effect_name[5]: levels

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blur_effect_values[0]: (2, 0, 0)
blur_effect_values[1]: (5, 0, 0)
blur_effect_values[2]: (6,0, 0)
blur_effect_values[3]: (0.2, 0, 0)
blur_effect_values[4]: (17, 0, 0)
blur_effect_values[5]: (0, 0.5, 120)

# stream volume | stream path
city_loops[]: «0.5|/sound/environment/city_loop_1.ogg»
city_loops[]: «0.5|/sound/environment/city_loop_2.ogg»
city_loops[]: «0.5|/sound/environment/city_loop_3.ogg»

# Currently we use:
#
# — first lod class for trees.
# — second lod class for grass (detail vegetation).
#
# Note:
# Make sure that (end — start) distance for grass
# is not higher than end/9.0 for proper lod fading.
leaves_lod_start: (240.0, 410.0, 50.0)
leaves_lod_end: (300.0, 460.0, 100.0)

rain_cube_strength: 0.16
rain_planar_strength: 0.16
rain_fake_shadow_scale: 1.25

# navigation params
navigation_city_penalty: 3.0
navigation_slow_road_penalty: 5.0

cargo_groups[]: machinery
cargo_groups[]: adr
cargo_groups[]: containers
cargo_groups[]: refrigerated
cargo_groups[]: liquid
cargo_groups[]: fragile
cargo_groups[]: construction
cargo_groups[]: bulk
>

truck_ref: «vehicle.man.tgx.c»
price: 10550
city: dortmund
new_truck: false
>

truck_ref: «vehicle.scania.rcab.c»
price: 11200
city: rostock
new_truck: false
>

truck_ref: «vehicle.mercedes.actros.c»
price: 10800
city: nurnberg
new_truck: false
>

truck_ref: «vehicle.man.tgx.c»
price: 0.90
city: stuttgart
>

truck_ref: «vehicle.iveco.stralis.c»
price: 0.85
city: dortmund
>

truck_ref: «vehicle.daf.xf.c»
price: 0.90
city: berlin
>

truck_ref: «vehicle.mercedes.actros.b»
price: 0.80
city: rostock
>

truck_ref: «vehicle.scania.rcab.a»
price: 0.85
city: frankfurt
>

truck_ref: «vehicle.renault.magnum.b»
price: 0.90
city: bremen
>

truck_ref: «vehicle.man.tgx.a»
price: 0.95
city: berlin
>

truck_ref: «vehicle.volvo.fh16.a»
price: 0.90
city: munchen
>

truck_ref: «vehicle.daf.xf.a»
price: 0.85
city: stuttgart
>

truck_ref: «vehicle.iveco.stralis.a»
price: 0.95
city: frankfurt
>

truck_ref: «vehicle.mercedes.actros.a»
price: 0.80
city: hannover
>

core_interior_glass_config : .glass.config <
drop_count_per_meter: 5000

initial_splash_scale: 3.333
splash_duration: 0.2

minimal_lifetime: 1
maximal_lifetime: 8

minimal_fadeout: 0.3
maximal_fadeout: 2.0

distortion_strength: 1.0
blur_strength: 1.0

deformation_duration: 0.8
maximal_deformation: 3.0

moving_size_threshold: 0.5
vertical_acceleration_factor: -0.1
movement_acceleration_factor: 0.01
min_adhesion_factor: 0.2
max_adhesion_factor: 0.9

min_speed_effect_mps: 0.83
max_speed_effect_mps: 5.55

min_angle_cosine: 0.05
max_angle_cosine: 0.5
min_angle_factor: 0.12
max_angle_factor: 0.8
>

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