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Interstellar Space: Genesis: Таблица для Cheat Engine [UPD: 13.01.2020] {Shinkansen}

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Interstellar Space: Genesis: Таблица для Cheat Engine [UPD: 13.01.2020] {Shinkansen}

Simple table for Interstellar Space: Genesis, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with «To Activate: XXX» can only be activated (put an «X» into the box) after doing action XXX.
Scripts with «To Update: XXX» will only update their effect after doing action XXX.
Addresses with «XXX?» will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the «Initialization (Activate This First, To Activate: YYY)» script.
C. Activate (put an X) the «Base Address Scan (To Activate: YYY, To Update: ZZZ)» script.
D. Enable (put a 1) the desired effect. Example: «Set Health to Max?» address.
E. Do action ZZZ.

V1000 — 2020-01-12
1. Tested game version V1.08 64-bit. May work on other versions.

2. Game.
«Research Set to Massive?» sets Research to massive.
«Remote Exploration Set to Massive?» sets Remote Exploration to massive.
«Treasury Set to Massive?» sets Treasury to massive.
«Space Culture Set to Massive?» sets Space Culture to massive.
«Unique Abilities Set to Massive?» sets Unique Abilities to always usable.
«Race Morale, Population Growth Set to Massive?» sets Race Base Morale, Population Growth to massive.
«Leaders Opinion Set to Massive?» sets Leaders Opinion to massive.
«Leaders Primary Skills Set to Massive?» sets Leaders Primary Skills to massive.
«Leaders Secondary Skills Set to Massive?» sets Leaders Secondary Skills to massive.

Allows the following to be modfied.
— «Game Stats -> shipDesignManager -> playerShipDesignState -> shipDesignsEditk__BackingField -> Slot 1 -> shipClassk__BackingField». Specs of the selected ship class in Slot 1 of the Ship Design Edit. Edit Slot 1, select the ship class (does not need to be saved), modify the specs, then select the actual design slot and create / edit the ship.

3. Colony.
«Colony Production Set to Massive?» sets Production to massive.
«Colony Infrastructure Production Set to Massive?» sets Infrastructure Production to massive.
«Colony Size, Richness Set to Massive?» sets Size, Richness to massive.
«Colony Ruins Set to Unexplored?» sets Colony Ruins to Unexplored.

4. ShowRaceCustomization_static.
«Picks Limit Set to Massive?» sets Picks Limit to massive.

FearLess Cheat Engine

Community Cheat Tables of Cheat Engine

Interstellar Space: Genesis Request

Interstellar Space: Genesis Request

Post by Ashar » Thu Jul 25, 2019 9:06 pm

Re: Interstellar Space: Genesis Request

Post by al103 » Fri Jul 26, 2019 12:24 am

Re: Interstellar Space: Genesis Request

Post by Datgai » Fri Jul 26, 2019 1:01 am

Re: Interstellar Space: Genesis Request

Post by al103 » Fri Jul 26, 2019 1:30 am

Re: Interstellar Space: Genesis Request

Post by Teleros » Fri Jul 26, 2019 2:01 am

Makes you have a Rich homeworld. This has to go into the «specialAbilities» and THEN the «raceModifiers» section though.

You can also adjust which planets your species tolerates, but when I tried adding every type of planet to a species the game crashed halfway through map generation. On the plus side, you can change literally everything about a custom race in here (tip: make a bunch of testing races, copy-paste the code you want from them into your OP race, then delete the test races). You can even muck about with AI weights it looks like.

I haven’t tried adding in extra unique abilities (eg Resilient Settlers etc), but given those things have unique UI elements that may be an issue.

As for CE-related stuff, I haven’t tried it much yet, beyond a couple of quick (failed) tests to find your money balance in the game. On the other hand, the game is quite happy letting you play with every single positive species trait in your species, so I figure it’s not too urgent .

Re: Interstellar Space: Genesis Request

Post by hsn » Fri Jul 26, 2019 11:41 am

Re: Interstellar Space: Genesis Request

Post by Ashar » Fri Jul 26, 2019 3:27 pm

Re: Interstellar Space: Genesis Request

Post by Cake-san » Sun Jul 28, 2019 3:55 am

Update 1
# Fix pointer addresses

Re: Interstellar Space: Genesis Request

Post by Ashar » Sun Jul 28, 2019 8:48 pm

be wary though, if you max culture, and unlock everything you wont beable to end turn, the game wasnt designed very well and doesnt recognise you being able to unlock all culture perks.

btw, I cant get the values for settlement options to fill, they just give ??

Re: Interstellar Space: Genesis Request

Post by Teleros » Sun Jul 28, 2019 9:33 pm

Enable «nextTurnByEnter always Enabled» and do next turn that way. The game will insist you pick a new space culture perk no matter how you max your space culture out BTW — ie buying them turn by turn results in the same bug too.

@Cake-san — if you’re up for working more on this table, a means of keeping building slots above zero would be good, so we can build everything in a colony.

Re: Interstellar Space: Genesis Request

Post by Cake-san » Mon Jul 29, 2019 12:30 am

Then, you just have to find that «settlement options» in structure dissect (eg: Ctrl+Alt+D, there are a lot of variables )

I found it in _items _> Item[2] _>

(building slot)(I’m not the one who give that naming convention, I just took it directly from structure dissect, which the dev named that variable )

It’s better if you just build things that’s just crucial for your world instead of everything because the game don’t have an option to zoom out while in the world. (which,if you built too much, you will miss-click)

Re: Interstellar Space: Genesis Request

Post by Teleros » Mon Jul 29, 2019 4:55 pm

Ah, thanks for that .

Bit annoying, but unfortunately the section is messed up whenever I try it:

Trying to think of other ideas for this table. planet size & mineral quality can’t be adjusted through normal gameplay. Faster / instant remote exploration might be another one to consider too.

Re: Interstellar Space: Genesis Request

Post by Cake-san » Mon Jul 29, 2019 5:24 pm

Bit annoying, but unfortunately the section is messed up whenever I try it:

Trying to think of other ideas for this table. planet size & mineral quality can’t be adjusted through normal gameplay. Faster / instant remote exploration might be another one to consider too.

Then, you just have to find that «settlement options» in structure dissect (eg: Ctrl+Alt+D, there are a lot of variables )

I found it in _items _> Item[2] _>

Here ‘s an example:

Re: Interstellar Space: Genesis Request

Post by Ashar » Mon Aug 05, 2019 8:57 pm

im still unsure how to use the structure dissect feature, ive never used it before, infact in my entire use of cheatengine ive never heard anyone mention it before, maybe a guide would be nice, dont just assume people know what your talking about.

I found the _items _> Item[2] _> but i have no idea which value im looking for, or how to fill the table with those values. In your table the values are filled, but even though i seemed to have found the values using that dissect thing, the table valuesstill show . for pointers, non of this makes sense.

I found values for my homeplanet, but duno where the values are for other colonies.

Re: Interstellar Space: Genesis Request

Post by Cake-san » Mon Aug 05, 2019 11:22 pm

im still unsure how to use the structure dissect feature, ive never used it before, infact in my entire use of cheatengine ive never heard anyone mention it before, maybe a guide would be nice, dont just assume people know what your talking about.

I found the _items _> Item[2] _> but i have no idea which value im looking for, or how to fill the table with those values. In your table the values are filled, but even though i seemed to have found the values using that dissect thing, the table valuesstill show . for pointers, non of this makes sense.

I found values for my homeplanet, but duno where the values are for other colonies.

Well, to me you’re no more than a stranger, not a customer nor an acquaintance, not even a friend, hell, I don’t even know your face.
So, I just assumed that everyone are bright. I’m giving out references that are understandable by me, no more spoon-feeding.I’m not your slave.

The table valuesstill show . because it need an update & I don’t own the game.
There’s a high chance that I won’t update my table if I posted it in request section or if I’m not a first poster on table section.
And this game is not my cup of tea. So, anyone can be my guest to use my table as reference to achieve their goal.

For other colonies, according to the reference, you can find it in:
_items _> Item[3] _>
_items _> Item[4] _>
_items _> Item[5] _>

Cultist Simulator: Таблица для Cheat Engine [UPD: 12.11.2018]


V1003 — 2018-11-12
1. ElementStackToken.
«Lifetimes Set to Optimal?» Fixed to be more selective and cover more cards.

V1002 — 2018-11-11
1. Tested game version V2018.10.k.4 32-bit. May work on other versions.

2. SituationController.
«Greedy Set to Non-Greedy?» sets Greedy Situations to Non-Greedy and don’t attract cards.

Allows the following to be modfied.
— «SituationController Stats -> currentCharacter -> recipeExecutions». Some flags and counters.

3. ElementStackToken.
«Uniques Set to Non-Unique?» sets Unique cards to be non-Unique.
«Lifetimes Set to Non-Lifetimes?» sets Lifetime cards to be non-Lifetime.
«Stackable Cards Quantity Set to Massive?» sets Stackable card quantities to massive.
«Lifetime Cards Quantity Set to Massive?» sets Lifetime card quantities to massive.
«Cards Quantity Set to 1?» sets card quantities to 1.

V1001 — 2018-06-13
1. Tested game version V2018.6.e.1 32-bit. May work on other versions.

2. CardMove.
«Move Set to Gridded?» sets moved cards to be in a grid with X and Ystep size.

V1000 — 2018-06-10
1. Tested game version V2018.6.e.1 32-bit. May work on other versions.

2. SituationController.
«Craftable Time Remaining Set to 0?» sets Craftable Situations Time Remaining to 0. For convenience only. May break some actions like painting.

Allows the following to be modfied (remember to set «SituationController Update Base Address?» to Yes first.
— «SituationController Stats -> SituationClock -> TimeRemainingk__BackingField». Time remaining. Use a CheatEngine Hotkey to set this to 0 to instant complete.

3. ElementStackToken.
«Lifetimes Set to Optimal?» sets most positive lifetimes to max, and negative lifetimes to 0. Note: game must not be paused for the card to actually disappear.

Allows the following to be modfied (remember to set «ElementStackToken Update Base Address?» to Yes first. Drag and drop the card, then press the hotkey to take effect.
— «ElementStackToken Stats -> ElementStackToken Stats -> _quantity». Quantity. Use a CheatEngine Hotkey to set this to whatever you want. Set to 0, save and reload to delete.
— «ElementStackToken Stats -> ElementStackToken Stats -> LifetimeRemainingk__BackingField». Lifetime Remaining. Use a CheatEngine Hotkey to set this to whatever you want.

Процесс запуска:
1. Запустить Cheat Engine, «Load» и выбрать таблицу
2. «Select a process to open», выбрать нужный процесс.
3. Выбрать нужную опцию, поставить крест.

Скачать Cheat Engine с нашего сервера Вы сможете здесь.

Interstellar Space: Genesis скачать торрент (последняя версия)


Interstellar Space: Genesis – пошаговая космическая стратегия, в которой вам придется путешествовать по галактике, завоевывать планеты, сражаться с представителями других рас и выживать…

Как таковой конкретно сюжетной привязки здесь нет, а суть игры заключается в завоевании всей галактики. В этой игре вам придется развивать свою расу, колонизировать планеты, строить космические корабли и делать все возможное для того, чтоб выжить в условиях противостояния с другими расами. Казалось бы, все просто, но на самом деле все в этой игре дается очень нелегко.

Игровой же процесс здесь базируется на целой куче задач, и каждой вам придется уделить достаточно много времени. Например, вам придется расширять свои владения, воевать за другие планеты, сражаться с другими расами за господство над галактикой и строить флот кораблей. Причем, каждая из этих задач подразумевает решение и других, попутных. К примеру, расширять свои владения вам придется сразу кучей способов: вы будете строить аванпосты, заселять их представителями своей расы, управлять колониями, добывать различные ресурсы и делать многое другое.

Сражения в этой игре тоже очень непросты. Во-первых, стоит отметить тот факт, что у каждой расы в плане военной силы тут свои преимущества, недостатки и достоинства, и вам придется их учитывать. Во-вторых, вам придется строить в Interstellar Space: Genesis свои космические корабли, а для этого потребуются ресурсы. А в-третьих, вам придется мыслить и действовать масштабно – не каждого врага получится одолеть в одиночку, где-то нужно будет заключить союз, а где-то даже создать настоящий альянс.

А еще в этой игре вам придется принимать кучу различных решений, от которых в свою очередь будет зависеть то, как поменяется мир в будущем. Постройте свою космическую империю, стройте колонии, захватывайте планеты, развивайтесь, завоевывайте новые миры, и делайте все, что нужно, но станьте галактическим лидером.
У нас вы можете скачать Interstellar Space: Genesis торрент последнюю версию бесплатно на компьютер.

Установка:
1. Смонтировать образ с помощью Daemon tools или другой программы
2. Установить игру (поставить галочку «Copy contents of PLAZA directory to installdir» или скопировать содержимое папки PLAZA в папку с игрой, заменить)
3. Играть Системные требования
ОС: Windows 7, 8, 10 (64 бита)
Процессор: Intel Core 2 Duo (2.5 ГГц)
Оперативная память: 4 Гб
Видеокарта: Intel HD 4000 series / ATi Radeon HD 4650 series / NVidia GeForce GT 610 (1 Гб)
Место на диске: 5 Гб

Год выхода: 2019
Жанр: стратегия, инди
Разработчик: Praxis Games
Тип: Лицензия
Версия: v1.1 — полная версия (Последняя)
Язык интерфейса: английский
Таблетка: Присутствует (PLAZA)

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