0 просмотров
Рейтинг статьи
1 звезда2 звезды3 звезды4 звезды5 звезд
Загрузка...

Interstellar Space: Genesis

Interstellar Space: Genesis скачать торрент (последняя версия)


Interstellar Space: Genesis – пошаговая космическая стратегия, в которой вам придется путешествовать по галактике, завоевывать планеты, сражаться с представителями других рас и выживать…

Как таковой конкретно сюжетной привязки здесь нет, а суть игры заключается в завоевании всей галактики. В этой игре вам придется развивать свою расу, колонизировать планеты, строить космические корабли и делать все возможное для того, чтоб выжить в условиях противостояния с другими расами. Казалось бы, все просто, но на самом деле все в этой игре дается очень нелегко.

Игровой же процесс здесь базируется на целой куче задач, и каждой вам придется уделить достаточно много времени. Например, вам придется расширять свои владения, воевать за другие планеты, сражаться с другими расами за господство над галактикой и строить флот кораблей. Причем, каждая из этих задач подразумевает решение и других, попутных. К примеру, расширять свои владения вам придется сразу кучей способов: вы будете строить аванпосты, заселять их представителями своей расы, управлять колониями, добывать различные ресурсы и делать многое другое.

Сражения в этой игре тоже очень непросты. Во-первых, стоит отметить тот факт, что у каждой расы в плане военной силы тут свои преимущества, недостатки и достоинства, и вам придется их учитывать. Во-вторых, вам придется строить в Interstellar Space: Genesis свои космические корабли, а для этого потребуются ресурсы. А в-третьих, вам придется мыслить и действовать масштабно – не каждого врага получится одолеть в одиночку, где-то нужно будет заключить союз, а где-то даже создать настоящий альянс.

А еще в этой игре вам придется принимать кучу различных решений, от которых в свою очередь будет зависеть то, как поменяется мир в будущем. Постройте свою космическую империю, стройте колонии, захватывайте планеты, развивайтесь, завоевывайте новые миры, и делайте все, что нужно, но станьте галактическим лидером.
У нас вы можете скачать Interstellar Space: Genesis торрент последнюю версию бесплатно на компьютер.

Установка:
1. Смонтировать образ с помощью Daemon tools или другой программы
2. Установить игру (поставить галочку «Copy contents of PLAZA directory to installdir» или скопировать содержимое папки PLAZA в папку с игрой, заменить)
3. Играть Системные требования
ОС: Windows 7, 8, 10 (64 бита)
Процессор: Intel Core 2 Duo (2.5 ГГц)
Оперативная память: 4 Гб
Видеокарта: Intel HD 4000 series / ATi Radeon HD 4650 series / NVidia GeForce GT 610 (1 Гб)
Место на диске: 5 Гб

Год выхода: 2019
Жанр: стратегия, инди
Разработчик: Praxis Games
Тип: Лицензия
Версия: v1.1 — полная версия (Последняя)
Язык интерфейса: английский
Таблетка: Присутствует (PLAZA)

Interstellar Space: Genesis

A small update to version 1.1.2 is now up!

This update fixes some bugs and adds new QoL improvements thanks to the feedback of the community!

Saves should be 100% compatible.

Thanks a lot to everyone who has been providing suggestions and bug reports! Let us know if you have any problem with this update.

Here’s the fixes and changes to 1.1.2:

  • New Ambience sound volume slider added to the ‘Game Settings’ allows changing the volume of the terrains ambience sounds (e.g. birds singing in the Terran world, tornado sound in Desert worlds, blizzards in Icy worlds, etc).
  • New symbol below the system label was added to indicate when a ‘Warp Interdictor’ is present in a system.

  • When building a ‘Warp Interdictor’ in a colony, the tooltip will display a warning if another ‘Warp Interdictor’ already exists in another colony of that system.
  • The ‘Meteor Showers’ and ‘Extreme Flares’ planet special tooltips now mention that the hazardous effects are neutralized with the construction of a ‘Planetary Deflector Shield’ or ‘Planetary Barrier Shield’ in the colony.
  • The space and cost tooltips in the weapons panel in the system view now specify that the amount of space and cost is per weapon instance installed.

  • Fixed a bug in space combat that could result in a soft lock. This could happen when mind controlling the last enemy ship and then destroying it.
  • Fixed a bug in space combat that was causing the ‘Rear’ firing arc of weapons to not function.
  • Fixed an issue where some game events or leader desires rewards could grant more population bonuses than a colony could hold, resulting in more population being present than possible for a turn.
  • Fixed an issue in the Terran terrain where sometimes the ‘Space Elevator’ antenna could be displayed in front of the colony view ‘close button’, resulting in not being possible to close the colony view without scraping the ‘Space Elevator’.
  • Fixed an issue in the Terran terrain where one of the building slots could not be seen, resulting in a building not being shown.
  • Fixed an issue in a couple diplomacy dialog lines where the text [LeaderName] was displayed instead of the real AI leader name.
  • Fixed a glitch in the Nova Vida Titan ‘Sacrificer’ where the engines installed on the moving ring were not rotating with the ring.
  • Fixed an issue that was causing the ‘Bomb fallout’ icon to be displayed on top of the ‘Colonizable’ icon in the system view.
  • Fixed several issues in the Space Culture screen. The culture branches columns and the titles were not centered and some icons were still the old ones and not updated to the final versions (‘Planetary Prospectors’ and ‘Astro-Mining Guild’ perks).
  • Fixed a bug in the production modifier by gravity conditions where the production efficiency value was not being correctly taken into account.
  • Fixed a glitch in the borders rendering which could draw incorrectly in rare occasions when a colony had too much morale penalty.
  • Fixed an issue when the AI was playing custom races, they were not using the custom race empire name, leader name and homeworld name but random names instead.
  • Fixed an issue in the empire research tooltip (beaker icon at the top of the screen) where the ‘Collective Transcendance’ unique ability effect was missing from the list of modifiers to the research. The value was correctly taken into account but the effect was not shown.
Читать еще:  Mortal Kombat Аренные фаталити над Скорпионищем

This update adds several QoL improvements to asteroid belts handling, leaders management and combat. It also contains a few AI, performance and UI tweaks and bug fixes.

Saves from 1.1.1 should be 100% compatible with this new update.

Thanks a lot to everyone who has been providing feedback! If you find any further issues please let us know in the Steam forums, our official forums [interstellarspacegame.com] or on our Discord server [discord.gg] for bug reports.

Change logs below.

————————
# NEW
————————

    New option in game settings allows stop centering on the next ship (‘Tab’ or ‘Space’ hotkeys) or when setting the current ship to done (‘X’ hotkey).

New ‘Show only vacant» filter now available in the Asteroid Belts overview panel. It shows only the asteroid belts that have not been settled yet, useful for late game asteroid belt handling.

  • New «Number of unassigned/inactive leaders» indication on the ‘Leaders’ icon in the systems menu on the top right.
  • ————————
    # AI
    ————————

    • The AI now settles accretion disks to mine for strategic resources more aggressively in the ‘Hard’ difficulty level and above.

    ————————
    # GAMEPLAY
    ————————

    • Unprotected shield facings now let all damage pass through, where before the shields’ blockage function could still work and negate damage even in ship facings without shields installed.

    —————————
    # PERFORMANCE
    —————————

    • Opening Terran, Acid and Swamp colonies a bit faster now. Optimizations done to the rendering of swamps, rivers and lakes. Should be a bit faster to open those colonies now.

    ————————
    # UI / GRAPHICS
    ————————

    • The ‘Targetable enemy area’ layer is now displayed in a softer color and in yellow now, to distinguish from the «Player ship range» green layer, which is also less saturated now.
    • Infrastructure tooltips in the infrastructure panel now clarifies the amount of perks that need to be unlocked in order to get the full specialization bonus in a field.
    • The space between notifications was reduced. Makes it more tight, allows for more notifications to be shown at once. Looks better this way.
    • The ‘Copy Design’ tooltip now clarifies that an empty design slot must be available in order for the copy design function to work.
    • Notification icon for when a new system is revealed was improved so that it stands out more.
    • The color of the planetary engineering options in the colony view was changed to provide better contrast with the background. Previously, the options didn’t stand out well enough with the background.

    ————————
    # BUGS
    ————————

    • Fixed a bug that was preventing the ‘Poor homeworld’ special ability from working.
    • Fixed a glitch in space combat where the ‘Targetable enemy area» layer was not being displayed correctly. Sometimes it could be showing on top of our own ship, or appear in incorrect locations.
    • Fixed a glitch when a ship fled, the «Possible movement positions» layer was not being updated and it could show that the full movement range was still possible when in fact only half of that was available.
    • Fixed a glitch in the «Show ship alerts on top of ships» layer where the icon would not switch off when the function was disabled.
    • Fixed a glitch in the colony view where the last leader that was shown in a previous colony could still be shown when hovering the leader name area on a colony without a leader.
    • Fixed an issue in the space culture perk ‘Universal Academia’, where it read «+50 RPS» now reads «+50 RP», as «Research Points», for consistency reasons.
    • Fixed an issue where the «Boarding Report Panel’ could sometimes appear open in a next fight if in the last boarding had been used.
    • Fixed a glitch in combat which was causing the grid map to pan / move around when using the slider for the amount of marines to use for boarding operations.
    • Fixed a glitch during the ‘Zoom & Shoot’ combat animation sequence where an additional fire shot could be seen being fired in the background to a different and remote location.

    [UPDATE 21th April, 2020]: A small update to 1.1.2 adds more QoL improvements and bug fixes. See the details here:
    https://steamcommunity.com/games/984680/announcements/detail/3281378188703982629

    A small update and hotfix for some important bugs discovered in 1.1 is now released. The game version is now 1.1.1.

    Saves should be 100% compatible.

    Let us know if you have any problem with it!

    Here’s the fixes of 1.1.1:

    • Fixed a bug in space combat that was allowing ships with special systems to fire their weapons several times in the same turn. Ships could fire, then move, fire again, move again and fire once more. That is now fixed.
    • Fixed an issue where sometimes too many space monsters could spawn near the player’s homeworld. Now, the ‘Few space monsters’ setting generates fewer monsters, especially near the player’s homeworld. Also, space monster offspring spawns less often in the lower difficulty levels, starting at Average and down.
    • Fixed an issue when choosing to terraform a planet in the ‘Great Balls of Water’ event, if the planet was already doing terraforming the terraforming project remained although the planet was already terraformed by the event.
    • Fixed a bug in the ‘Overpromised and Underdelivered’ event that was causing the AI player who got it to break trade treaties with empires they didn’t have a trade treaty to begin with.
    • Fixed a bug where sometimes an enemy orbital station would stop firing in a given turn because it chose a target that was out of range even when other targets in range were available.
    • Fixed a bug in the colony view when a 3D building was behind the construction panel, the projects on top of that building could not be selected because the tooltip of the building was constantly being displayed on top.
    • Fixed a typo in the Helium-3 tooltip in a Gas Giant. «We think this GasGiant» now reads ‘Gas Giant’ as two separate words.
    • Fixed an issue in the construction filters in the colony view. When the filter was selected (e.g. Wonders), the little wonder icon could not be seen. And, other little tweaks to the colors and size to improve those filters.
    • Fixed a bug when displaying space monster offspring, the 3D model displayed was not the correct one but always the Crystal Entity offspring one.
    • Fixed an issue where some stars in the background that pulse slightly could be too big sometimes and could be confused with real stars in the galaxy map.
    • The icon for stationed fleets (the ‘shield’ icon next to a system) is now slightly bigger.
    • Fixed an issue in the enemy fleet list panel in space combat, it could block certain actions on enemy
    • ships if the ships happen to be in the area beneath that list panel
    • Fixed a bug in space combat when damage from critical heat was being inflicted to special systems, it could block the combat and not allow clicking in any ship.
    • Fixed a bug where fighters and bombers were disappearing from combat when pressing the hotkey ‘X’, which sets the ship as done.
    • Fixed a bug in space combat that wouldn’t allow selecting any ship after pressing the ‘X’ hotkey when torpedoes or missiles were present in combat.
    • Fixed an issue in the Infrastructure panel where the ‘Expert Ship Craftsmen’ showed the wrong icon.
    • Fixed a bug in migration where the migration effect was not working when an empire only had two colonies.
    • Fixed an error in the ‘Gravitational Scanner’ technology, the tooltip text mentioned a sensor range effect of 3 parsecs but it’s only 2 parsecs.
    • Fixed a typo in the weapons point defense tooltip in the ship design screen. Before it read ‘cannot shot down torpedoes’ and the correct spelling is ‘shoot’.
    Читать еще:  Killing Floor - Карта: "Clandestine" все коллекционные предметы

    By the way, the following changes and fixes were not part of the 1.1 Release note, as they were added in the final build that was actually released as 1.1 yesterday. I’m also listing them here so that everyone knows about them as some of them are important.

    Unreported changes in the 1.1 release note (changes already included in the 1.1 version released yesterday):

    • New ability to filter colonizable planets that are not in the other race’s sphere of influence. The existing «No Rival Presence» filter was updated to also exclude planets inside other empires’ spheres of influence.
    • The game now remembers the last combat view (top-70º or isometric-45º) used by the player and keeps it like that for the next combats until the player changes the view again.
    • Fixed a bug when assigning a spy leader to a colony (or a ship) before they could finish the just ready spy influence mission, and that would block the game from progressing.
    • Fixed a bug in the colony view when building more than 10 buildings the colony view could freeze.
    • The ‘Zoom & Shoot’ combat animation frequency now depends upon the threat level, abstracted to the ship class. So, there’s a less chance to see the ‘Zoom & Shoot’ animation on Frigates and a higher one for Battleships and Titans.
    • Fixed a bug when invading a colony and getting a tech from the invasion, it could sometimes offer a tech that the player already owned.
    • New «Prepare for War» background image when starting or loading a game added showing off the Human and the Sulak fleets clashing.

    Interstellar Space: Genesis

    Название:

    Interstellar Space: Genesis

    Год выпуска:

    Жанр:

    Разработчик:

    Издательство:

    Платформа:

    Версия:

    Тип издания:

    Язык интерфейса:

    Язык озвучки:

    Таблетка:

    Игра Interstellar Space: Genesis представляет собой пошаговую стратегию, которая откроет бескрайний мир космоса. Люди оказались не одиноки во вселенной, а значит пришла пора устанавливать дипломатические отношения или начинать войну с другими расами.
    Исследуйте огромные межзвездные просторы, открывайте другие системы и колонизируйте новые планеты.

    Расширяйте сферу влияния и захватывайте необитаемые сектора галактики, чтобы построить настоящую космическую империю. Станьте единоличным правителем, чьим приказам будут подчиняться все подданные. Определяйте дальнейшее развитие колоний, налаживайте торговые отношения между своими системами и расширяйте свои границы. Ведите мирные переговоры с представителями других рас, чтобы получить право пользоваться новыми торговыми маршрутами.

    Наращивайте боевой потенциал в виде космических истребителей, оснащенных высокотехнологичным оружием. Ведите успешные завоевательные войны против враждебных рас, захватывая их планеты. Реализуйте свои амбиции, чтобы превратиться в могущественного императора всех обитаемых систем в галактике.

    • Играйте за одну из шести разных рас. Каждая имеет собственные способности, преимущества и историю.
    • Создайте собственные расы с идеальными мирами, расовыми особенностями и необычными способностями.
    • Испытайте уникальный опыт благодаря настраиваемой сложности, условиям победы и размерам галактики.
    • Изучайте построенные случайным образом технологические и культурные древа или следуйте естественному порядку галактики.
    • Откройте самые разные тайны с помощью необычных механик исследования и событий.
    • Находите чёрные дыры, нейтронные звёзды, планеты и другие системы, используя технологию удалённого исследования.
    • Ищите в древних руинах сокровища, технологии или талантливых специалистов.
    • Испытайте чувство свободы во время межгалактического путешествия, которое ограничивается лишь путями снабжения империи.
    • Основывайте и завоёвывайте поселения с аванпостами, чтобы расширить империю.
    • Найдите идеальные миры или приспособьте их под нужды вашей расы, используя терраформирование и планетарные инженерные проекты.
    • Управляйте колониями и наблюдайте за их работой, а также за процедурно генерируемыми мирами.
    • Используйте астероиды и стратегические ресурсы для производства, получения прибыли или исследований.
    • Создайте корабли, которые могут сокрушить ваших врагов в пошаговой битве.
    • Занимайтесь дипломатией, чтобы развивать торговлю, заключать соглашения, создавать альянсы или проводить военные переговоры.
    • Уничтожайте вражеские миры, используя мощные бомбы, или отправляйте войска, чтобы забрать то, что ваше по праву.
    • Посылайте лидеров, которые узнают тайны врагов, уничтожат производственные комплексы или обнаружат возможных предателей в миссиях шпионажа.
    • Наблюдайте за развитием лидеров с уникальными личностями, желаниями, чертами, навыками и мнением, которое действительно важно.
    • Развивайте культуру вашей расы, оценивая по достоинству их таланты и специализации.
    • Сократите количество микроменеджмента с помощью переосмысленных классических механик.
    • Принимайте основательные решения, которые определят судьбу вашей империи.
    • ОС: Windows 10 / 8.x / 7 (64-bit)
    • Процессор: 2.5Ghz Intel Core 2 or equivalent
    • Оперативная память: 4 GB ОЗУ
    • Видеокарта: Intel HD 4000 series / ATi Radeon HD 4650 series / NVidia GeForce GT 610 or equivalent / or a graphics card with 1GB+ video memory
    • DirectX: Версии 11
    • Место на диске: 5 GB
    Читать еще:  Life: The Game - Симулятор жизниигры



    Quick Game Review | Interstellar Space: Genesis – 4X strategy in outer space

    Master of Orion, Endless Space, Stellaris – the amount of outer space strategy games released in the last few years is impressive, and the hype among players even more so.

    A good reason for indie game publisher Praxis Games to join in. With Adam Solo and MalRey, they have two developers that used to run the SpaceSector.com website that focused on news about and reviews of outer space strategy games. Interesting side note: Praxis Games’ name and logo closely resemble that of Firaxis, the studio behind popular 4X games such as Civilization 5 & 6 or the XCOM series reboot.

    Interstellar Space: Genesis started its life as Project: Space Sector back in 2016, and has thus been in active development for the greater part of three years. It was released in July of 2019 and is available on Steam, ichi.io, and the Humble Bundle store.

    Genre and Style

    4X strategy games focus on the idea of leading people in a turn-based circle of “explore, expand, exploit, and exterminate” events, hence the 4X moniker. The most famous games in this genre are Civilization and Master of Orion, and the second installation of the latter was the role model for Interstellar Space: Genesis.

    You get to either choose between six different people on their way to dominating the galaxy or configure your own people from a selectable preset of pros and cons. Once selected you start on a populated planet in your home galaxy.

    In each turn you get to choose what your colony is going to produce, whether you want to build new space ships to explore the galaxy or battleships to add to your fleet, what to research next, and whether or not to play the diplomacy card or the annexation and expansion one instead. 4X strategy can be fairly complicated and complex, and Interstellar Space: Genesis is certainly overwhelming at first.

    Each new screen is explained by a friendly sounding robot voice. Languages other than English were not supported at the time of writing. Given the complexity of the embedded menus and screens the introduction can take quite a while, and the game can be very confusing for beginners. However, those of you familiar with other 4X games will be familiar with some of the screens and menus, and the game makes sure to remind you of selecting a research topic if necessary.

    Gameplay

    The first few rounds are somewhat boring to be honest. At first, you are unable to build new bases on newly settled planets, and are limited to building new ships for colonization and exploration in order to extend your reach via outposts. We can choose an area to research and receive perks for your people every few dozens of turns giving you free ships or extra research. In addition, exploration of surrounding sectors takes place in several steps which takes increasingly longer but also returns more information about the sector.

    In other words: not much is happening in the beginning, and you are trapped in a comparatively empty space that you cannot even properly explore just yet before you expand your supply radius. In comparison, games such as Civilization allow you to explore the map with a scout that tends to be readily available from the very beginning.

    However, as soon as you finish building your first ships, you can start colonizing new planets, and discover new resources along the way. Which in turn immediately allows you to unlock new technologies for using these resources, and you have to decide whether you prefer a peaceful or a military use of said resources. Once the game is going random events, new planets, and encounters with other civilizations quickly make it more and more interesting, appealing, and demanding.

    Diplomacy is an inherent part of every 4X game, and the possibilities include gifts, threats, and treaties. That said other 4X games have more detailed diplomacy engines. We very much liked the idea of leaders that can be installed either as governors of your colonies or captains of your ships. These leaders quickly level up and gain new skills but also have their very own demands that you can either fulfill or ignore. The latter can have dire consequences, for example leaders abandoning ship and leaving you for good. These role-playing elements are a welcome addition to this game.

    You can change a ship’s design and construct completely new ship types that you can then lead into battle. Battles are fought turn-based and include shields, overloading systems, overheating space ships, and positioning of your ships. In other words: they can get quite complex.

    Combined with pirates, smugglers, and a planetary council that has the power to elect a leader for the galaxy with a two-thirds majority and that you can either participate in or, depending on your strength and power, throw your own hat in the ring this makes for a very complex and extensive game. And we were only able to scratch the surface of this inherent complexity during our 2-hour review period.

    The biggest challenge for Interstellar Space: Genesis is this inherent complexity and richness, and the fact that many things must be discovered by simply trying out new stuff. Grand strategy players will love this game for this very reason, however it can be frustratingly challenging for beginners and even somewhat experienced strategy game players.

    Ссылка на основную публикацию
    Статьи c упоминанием слов:
    Adblock
    detector