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Risk of Rain 2 — Трейлер обновления «Skills 2.0»

Risk of Rain 2 Skills 2.0 update adds the Loader plus new skills and skins for all Survivors

By Austin Wood 17 September 2019

On top of new items, the Siren’s Call stage, and a unique boss

Surprise! The long-awaited Risk of Rain 2 Skills 2.0 update is out today on Steam Early Access (and coming to consoles this winter), and like Scorched Acres before it, it’s a doozy. It’s bringing another playable Survivor called the Loader, a new stage and boss, and new skills and skins for all eight Survivors.

The Loader is another returning Survivor from the original Risk of Rain, but he’s received a considerable overhaul for Risk of Rain 2. Here’s a quick look at his new abilities:

  • Passive — Scrap Barrier: the Loader is immune to fall damage. Striking enemies with the Loader’s gauntlets grants a temporary barrier.
  • Primary fire — Knuckleboom: swing at nearby enemies for 320% damage.
  • Secondary fire — Grapple Fist: fire your gauntlet forward, pulling you to the target. This works on enemies and the environment.
  • Utility — Charged Gauntlet: charge up a massive punch for 600 — 2700% damage that sends you flying forward. Deals significantly more damage the faster you are moving.
  • Special — M551 Pylon: throw a floating pylon that zaps up to six nearby enemies for 100% damage. Can be grappled.

To unlock the Loader, you need only defeat the unique boss of the new area Siren’s Call. So, just play until you roll Siren’s Call and be sure to clear it. Check out our Risk of Rain 2 character unlock guide for tips on acquiring all the other Survivors.

This is the Skills 2.0 update, after all, so the new skills are the highlight. As developer Hopoo Games explains, «each Survivor has a new set of Survivor-specific challenges that, once completed, unlock new individual skills or skins for that respective Survivor.» The studio also says that new skills and skins will be added in the future, so expect more challenges down the line.

We’ve played a bit of Skills 2.0 ourselves, and it seems each Survivor received two to four skill challenges, including the Loader. Here are some of the Challenges we’ve seen thus far, just to give you an example of what they ask of you (we’ll have a proper Risk of Rain 2 Challenges guide for you soon!):

  • As Huntress, start and finish Rallypoint Delta without falling below 100% health.
  • As Engineer, recruit 12 minions at one time.
  • As Artificer, kill 15 enemies before touching the ground.
  • As Mercenary, don’t touch the ground for 30 seconds.
  • As Rex, complete an entire teleporter event while under 50% health.

An alternate skin for the Huntress. (Image credit: Hopoo Games)

As you can see, a lot of challenges have strange and specific restrictions like being at low health, or full health, or never touching the ground. These restrictions ought to push some often overlooked items into the limelight, especially Lunar items, as they’ll make completing certain challenges much easier (you can find out how to unlock all the Risk of Rain 2 items in our guide). This can lead to some wild builds and item combos, some of which you may find powerful enough to bring into your normal loadouts. Completing these challenges is tough fun and adds yet more replayability to an already bottomless game, which is impressive to see.

Risk of Rain 2 continues to be one of the best indie games of 2019.

As a staff writer and former freelancer, Austin focuses on day-to-day news happenings which serve as the perfect cover-up for his Destiny 2 column. He majored in journalism, loves to hate headlines, and never takes his Switch out of the dock.

Как разблокировать альтернативные цвета и скины в игре Risk of Rain 2?

Если вы немного устали от того, как выглядит ваш персонаж в Risk of Rain 2, тогда у меня для вас хорошие новости. Пришло обновление Skills 2.0, и вместе с ним появилась возможность выпустить любимого героя в новом модном наряде. Вы можете разблокировать новые скины / альтернативные цвета, выполнив специальные задания, которые были добавлены в игру для каждого выжившего.

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Тем не менее, есть и плохие новости, некоторые из этих испытаний трудны, и в настоящее время я не могу сказать вам, какие из них скрывают навыки, а какие скрывают новые варианты способностей. На данный момент известно следующее:

Commando
Rolling Thunder — нанесите смертельный удар по перегружающему червю.
Incorruptible — очистите 20 ступеней за один проход, не поднимая Лунных Предметов.
Mastery — уничтожь себя на обелиске в муссонах

MUL-T
Попался! — нанесите смертельный удар Повелителю бесов с помощью Преона.
Pest Control — победите двух Жуковых Королевы, не покидая зону телепорта.
Mastery — уничтожь себя в Обелиске в Муссоне.

Huntress
One-Shot, One Kill — соберите и носите 12 лома одновременно.
Mastery — уничтожь себя в Обелиске на Монссоне.

Engineer
Better With Friends — наберите 12 миньонов одновременно.
100% Calculated — победите босса телепорта менее чем за 5 секунд после его появления.

Artificer
Orbital Bombardment — убейте 15 врагов, прежде чем касаться земли.
Massace — совершите мультикилл из 20 врагов.
Chunked — полностью победить босса телепортера за одну секунду урона.

Mercenary
Demon of the Skies — не касайтесь земли в течение 30 секунд
Ethereal — пройдите призматическое испытание, не опустившись ниже 100% здоровья.
Mastery — уничтожь себя на Obelisk в Муссоне.

Rex
Bushwhacked — завершите весь телепорт, даже если у вас меньше 50% здоровья.
Mastery — Уничтожьте себя на Обелиске в Муссоне.

Loader
Swing By — Доберитесь и пройдите через Небесный Портал за 25 минут или меньше.
Mastery — Уничтожьте себя на Обелиске в Муссоне.

Risk of Rain 2 – Skills 2.0 Update Patch Notes

The Skill 2.0 Update has just landed for Risk of Rain 2. The update brings new areas, enemies, and items, as you would expect. It also introduces a new Survivor in the form of Loader and whole new systems. Loadouts bring skill variety to your Survivors, so if you walking turrets is something that has always appealed to you as an Engineer main, today is your lucky day.

Read on for the full list of patch notes that Hopoo Games have just released.

Risk of Rain 2 – Skills 2.0 Update Patch Notes

==== Major Content and Changes ====

  • Added Survivor: Loader
    • The Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment.
  • Added Stage: Siren’s Call
  • Added System: Loadouts
    • “Loadouts” are a new system that allows you to mix-and-match your selected Survivor’s abilities before entering a run.
  • Added System: Alternate Skins
  • Added 15 skill variants
    • New Skill Variant: Commando Secondary
    • New Skill Variant: Commando Special
    • New Skill Variant: Huntress Utility
    • New Skill Variant: Huntress Special
    • New Skill Variant: MUL-T Primary
    • New Skill Variant: MUL-T Primary
    • New Skill Variant: Engineer Secondary
    • New Skill Variant: Engineer Special
    • New Skill Variant: Artificer Primary
    • New Skill Variant: Artificer Secondary
    • New Skill Variant: Artificer Special
    • New Skill Variant: Mercenary Secondary
    • New Skill Variant: Mercenary Special
    • New Skill Variant: REX Secondary
    • New Skill Variant: Loader Secondary
  • Added 7 skins
    • New Skin: Commando
    • New Skin: Huntress
    • New Skin: MUL-T
    • New Skin: Artificer
    • New Skin: Mercenary
    • New Skin: REX
    • New Skin: Loader
  • Added Elite: Celestine
    • Celestine are new high-tier elites that only spawn late into the game, similarly to Malachite elites.
    • New unique visuals and SFX that signifies a Celestine elite has entered the stage
  • Added 2 bosses to the game:
    • New Boss: Solus Control Unit
    • New Boss: Alloy Worship Unit
  • Added 2 monsters to the game:
    • New Monsters: Alloy Vulture
    • New Monsters: Solus Probe
  • Added 6 Items and Equipment to the game
    • New Item: Focus Crystal
    • New Item: Lepton Daisy
    • New Item: Shattering Justice
    • New Equipment: Blast Shower
    • New Equipment: Volcanic Egg
    • New Lunar Item: Strides of Heresy
  • Added Interactable: Lunar Seer
  • Added 3 Challenges to the game
    • New Challenge: Warm For Life
    • New Challenge: Blockade Breaker
    • New Challenge: Guidance Offline
  • Added 22 unique Class Challenges to the game
    • New Class Challenge: Commando: Rolling Thunder
    • New Class Challenge: Commando: Incorruptible
    • New Class Challenge: Commando: Mastery
    • New Class Challenge: MUL-T: Pest Control
    • New Class Challenge: MUL-T: Gotcha!
    • New Class Challenge: MUL-T: Mastery
    • New Class Challenge: Mercenary: Demon of the Skies
    • New Class Challenge: Mercenary: Ethereal
    • New Class Challenge: Mercenary: Mastery
    • New Class Challenge: Huntress: Piercing Wind
    • New Class Challenge: Huntress: One Shot, One Kill
    • New Class Challenge: Huntress: Mastery
    • New Class Challenge: Engineer: Better With Friends
    • New Class Challenge: Engineer: 100% Calculated
    • New Class Challenge: REX: Bushwhacked
    • New Class Challenge: REX: Mastery
    • New Class Challenge: Artificer: Chunked!
    • New Class Challenge: Artificer: Orbital Bombardment
    • New Class Challenge: Artificer: Massacre
    • New Class Challenge: Artificer: Mastery
    • New Class Challenge: Loader: Swing By
    • New Class Challenge: Loader: Mastery
  • Added Environment Log: Siren’s Call
  • Added 7 Lore Entries to the game
    • New Monster Lore Entry: Jellyfish
    • New Monster Lore Entry: Beetle
    • New Monster Lore Entry: Beetle Guard
    • New Boss Lore Entry: Solus Control Unit
    • New Boss Lore Entry: Alloy Worship Unit
    • New Survivor Lore Entry: REX
    • New Item Lore Entry: Little Disciple
  • General
    • Reduce the spawn frequency of the “aggressive” director
      • This should result in spawning behavior a bit more similar to Early Access Launch, where the Director will be able to save up a tiny bit more before spawning things. This doesn’t make the game easier or harder – there should just be slightly fewer small monsters, and more big monsters.
    • ?︎Fix health regeneration boost being applied outside of Drizzle
      • Drizzle difficulty is intended to have increased health regeneration of 250% for players. This was being accidentally applied to ALL difficulties since launch. Oops. We will be monitoring this closely to make sure the pacing of the game stays consistent.
  • Survivors
    • Commando
      • ?︎Update Suppressive Fire (R) to fire more bullets with more attack speed
      • Add 2 new skill variants
      • Add 1 new skin
    • Engineer
      • ?︎ Bubble Shield now flashes before it expires
      • ?︎ Update Pressure Mines:
        • ?︎ Now “arms” over time to 900% damage and an increased radius
          • Players (including us) were mostly just using Engineer’s mines as somewhat underwhelming grenades as soon as they came off cooldown. This change puts more power in strategic placement and reduces how often the skill needs to be used for it to be effective.
        • ?︎ Now scales max available mines with max secondary stock
        • Max Stock 10 ⇒ 4
      • Add 2 new skill variants
    • MUL-T
      • ?︎ Show both primary and alternate fire descriptions in Character Select
      • Move “Multifunctional” passive into “Retool”
        • This change was made to make the UI for MUL-T’s skills easier to read. There is no functional difference.
      • Add 2 new skill variants
      • Add 1 new skin
    • Huntress
      • Add 2 new skill variants
      • Add 1 new skin
    • Mercenary
      • Add 2 new skill variants
      • Add 1 new skin
    • REX
      • Add 2 new skill variants
      • Add 1 new skin
    • Artificer
      • Add 2 new skill variants
      • Add 1 new skin
  • Items
    • Guillotine
      • ?︎Tier: 1 ⇒ 2
      • Update Logbook entry to properly reflect its stacking behavior
        • In the Logbook, it said it scaled the execute threshold by 20%(+5% per stack), but it ACTUALLY stacked by 20% (+20% per stack). Instead of reducing the threshold down to 5%, we decided to keep the current behavior and upgrade it to tier 2 instead.
    • Cautious Slug
      • Regen Rate: 250%(+250% per stack) ⇒ 300%(+300% per stack)
    • Sticky Bomb
      • ?︎Proc Chance: 5%(+2.5% per stack) ⇒ 5%(+5% per stack)
        • Tier 1 items are the most commonly stacked, and should therefore linearly stack without diminishing returns in most cases.
    • Crowbar
      • Damage Boost: 50%(+30% per stack) ⇒ 50%(+50% per stack)
        • Tier 1 items are the most commonly stacked, and should therefore linearly stack without diminishing returns in most cases
    • Topaz Brooch
      • ?︎Barrier Gain: 20(+20 per stack) ⇒ 15(+15 per stack)
    • Aegis
      • ?︎Has been reworked in functionality
        • Barrier gain from overheal is no longer capped
        • Now grants barrier for 50% (+50% per stack) of the amount you overheal
    • Halcyon Seed
      • ?︎ Friendly Aurelionite now has special AI to be more aggressive
    • Crowfunder
      • Proc Coefficient: 0.2 ⇒ 1
  • Stage
    • Bazaar Between Time
      • ?︎ Add Lunar Seers
        • Lunar Seers allow you to, at a price, determine the next upcoming stage. The intent for this is to allow us to continue adding content that is stage dependent (Timed Security Chest on Rallypoint Delta, Broken Robot in Abyssal Depths, etc) without it becoming frustrating in the future to actually land on those maps.
    • Abyssal Depths
      • ?︎ Brighten ambient lighting
      • ?︎ Ambient lighting is no longer extra dark inside the cave portions
  • Elites
    • Malachite
      • ?︎ Health Bonus Percentage: 2820% ⇒ 2350%
  • Drones
    • ?︎Drones can now be repurchased after they die, excluding TC-280
    • TC-280
      • Base Cost: $500 ⇒ $350
  • Add new stage track
  • A bunch of other tweaks and updates to SFX
  • ?︎ Damage numbers can now support up to 998,000,000 damage (truncated as 10K, 100K, 1M, etc)
  • ?︎ Money values in the HUD now have commas
  • ?︎ Newt Shrines, Shrine of the Mountain, and Altar of Gold now become unavailable once the Teleporter starts charging
  • ?︎ Game now remembers your preferred difficulty until you close the game
  • ?︎ Update geysers on Scorched Acres to have shorter launch arcs so they don’t cause fall damage
  • ?︎ Add cost of purchasables to their chat message when pinged
  • ?︎ Add unique shrine icon for Altar of Gold
  • ?︎ Add new unique UI sprite for Lunar Coins. Update Lunar Coin model to have a hole in the center to match new icon.
  • ?︎ Add equipment cooldown to logbook
  • ?︎ Add stats for regen and armor to logbook entries for survivors and monsters
  • ?︎ Minion kills can now spawn Lunar Coins on your behalf
  • ?︎ Damage dealt by your minions is now reported in the post-game screen
  • ?︎ Minion healthbars are now nested below their leader’s
  • Dead players now remain in the allied healthbar area
  • Update level up effects
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Risk of Rain 2 Skills 2.0 update adds the Loader plus new skills and skins for all Survivors

By Austin Wood 17 September 2019

On top of new items, the Siren’s Call stage, and a unique boss

Surprise! The long-awaited Risk of Rain 2 Skills 2.0 update is out today on Steam Early Access (and coming to consoles this winter), and like Scorched Acres before it, it’s a doozy. It’s bringing another playable Survivor called the Loader, a new stage and boss, and new skills and skins for all eight Survivors.

The Loader is another returning Survivor from the original Risk of Rain, but he’s received a considerable overhaul for Risk of Rain 2. Here’s a quick look at his new abilities:

  • Passive — Scrap Barrier: the Loader is immune to fall damage. Striking enemies with the Loader’s gauntlets grants a temporary barrier.
  • Primary fire — Knuckleboom: swing at nearby enemies for 320% damage.
  • Secondary fire — Grapple Fist: fire your gauntlet forward, pulling you to the target. This works on enemies and the environment.
  • Utility — Charged Gauntlet: charge up a massive punch for 600 — 2700% damage that sends you flying forward. Deals significantly more damage the faster you are moving.
  • Special — M551 Pylon: throw a floating pylon that zaps up to six nearby enemies for 100% damage. Can be grappled.

To unlock the Loader, you need only defeat the unique boss of the new area Siren’s Call. So, just play until you roll Siren’s Call and be sure to clear it. Check out our Risk of Rain 2 character unlock guide for tips on acquiring all the other Survivors.

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This is the Skills 2.0 update, after all, so the new skills are the highlight. As developer Hopoo Games explains, «each Survivor has a new set of Survivor-specific challenges that, once completed, unlock new individual skills or skins for that respective Survivor.» The studio also says that new skills and skins will be added in the future, so expect more challenges down the line.

We’ve played a bit of Skills 2.0 ourselves, and it seems each Survivor received two to four skill challenges, including the Loader. Here are some of the Challenges we’ve seen thus far, just to give you an example of what they ask of you (we’ll have a proper Risk of Rain 2 Challenges guide for you soon!):

  • As Huntress, start and finish Rallypoint Delta without falling below 100% health.
  • As Engineer, recruit 12 minions at one time.
  • As Artificer, kill 15 enemies before touching the ground.
  • As Mercenary, don’t touch the ground for 30 seconds.
  • As Rex, complete an entire teleporter event while under 50% health.

An alternate skin for the Huntress. (Image credit: Hopoo Games)

As you can see, a lot of challenges have strange and specific restrictions like being at low health, or full health, or never touching the ground. These restrictions ought to push some often overlooked items into the limelight, especially Lunar items, as they’ll make completing certain challenges much easier (you can find out how to unlock all the Risk of Rain 2 items in our guide). This can lead to some wild builds and item combos, some of which you may find powerful enough to bring into your normal loadouts. Completing these challenges is tough fun and adds yet more replayability to an already bottomless game, which is impressive to see.

Risk of Rain 2 continues to be one of the best indie games of 2019.

As a staff writer and former freelancer, Austin focuses on day-to-day news happenings which serve as the perfect cover-up for his Destiny 2 column. He majored in journalism, loves to hate headlines, and never takes his Switch out of the dock.

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