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Sid Meier’s Civilization 6 «Yet (not) Another Maps Pack»

YnAMP — Yet (not) Another Maps Pack for Civ6 Alpha .7 (карты земли) для Sid Meiers Civilization 6

Установка и инструкции

Enormous map size (128×80 = civ5 huge) for all map scripts
Giant map size (180×94) for all map scripts
Ludicrous Map Size (230×115) for all map scripts
Allows to set game with more than 50 Civilizations on the advanced setup screen
A conversion of Genghis Kais GEM (Hormigas version — Earth of Giant size)
A conversion of NiRv4n4s Europe (Hormigas version — Enormous size)
A conversion of Greatest Earth Map by djvandyke (Huge size)
Culturally Linked Start Locations for all maps
True Starting Locations for the Real World maps
Add Ethnicity entries for City States and the forgotten Aztec.

Alpha means «need to be tested» and «still a lots of things to do», do not use this mod for a serious game yet.

The Giant map is way above the size of the Huge map, it may or may not load on your PC (and will take some time to do so)
The Ludicrous size is the max map size before the game refuse to load, and will take more than 4-5 minutes to load (or crash)
For all size above «Enormous», Id suggest to lower the textures size in the video option, the game use almost all the 6GB of VRAM of my GPU.

Still Im not releasing this mod blindly, the Ludicrous size has been tested on a 500 turns game in autoplay with 32 civs without crash on my computer (CPU : i7 4770K, RAM: 16GB, GPU : GTX 980 ti), but I have no idea of the minimal configuration for the Ludicrous or Giant sizes.

Some data from this test (ludicrous, continent, standard time, barbarians ON, 32 civs):
— total time to reach turn 240 : 03h30, 1 turn takes

2mn at this point
— total time to reach turn 475 : 14h30, 1 turn takes

4mn at this point

Unzip it to «..DocumentsMy GamesSid Meiers Civilization VIMods»
It should create a folder named «Yet (not) Another Maps Pack»
Go in «Additional Content» and activate it by checking the box near «Activate Mod» then click «Back» and launch a game.

Culturally Linked Location may fail when too many Civilizations are placed (it happens when the game cant find enough starting positions on a map for all Civilizations)
The max number of players value is set to a low number on the advanced setup screen and is not refreshed when you select one of the Real World map. As a work around, just change the map size for the default mapscript then select the map you want to use

Barbarians can make turns much longer, this is not so apparent on the games normal map sizes but an issue at larger size. I dont want to change the base game rules too much, but this is on the To Do list.
Niter is a new strategic resource in Civ6, it will be placed on the position of Gold when importing a map from civ5
If the game crashes or fail to load a map and you have some special characters in your windows user name, try to delete my mod then extract the latest version directly in the «..SteamsteamappscommonSid Meiers Civilization VIBaseAssetsScenarios» folder. Note that this is a workaround and should not be used to install mods once a patch has resolved the issue.

Для огромной карты земли нужно сильное железо. С большим количеством цивилизаций на карте земли могут быть проблемы на старте, ИИ может не найти где ему основать город.

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Установка: .DocumentsMy GamesSid Meiers Civilization VIMods

Yet (not) Another Maps Pack

Uploaded · Published April 5, 2018 · Updated February 13, 2020

Last revision: 1 Feb at 11:48 UTC (18)

File size: 33.28 MB

Description:
  • Since the Gathering Storm patch, the game doesn’t work with map sizes larger than «Enormous».
  • You will get random crashes and crashes on water level change in late game on Giant & Ludicrous size, even after lowering graphic settings.
  • I can’t do anything to fix that, so don’t ask me, ask the devs to restore pre-GS stability for larger maps. Remember to always send the crash report if asked for by the Firaxis Crash Reporter.
  • You can still play on smaller region of the Giant or Largest Earth maps, just make sure it’s not larger than «Enormous».

the problem with the Jersey system (transparent civilizations when more than 20 are in the game) is an issue with the base game so I won’t fix it as a part of YnAMP, please do not request or report it here.

You can use Color mods to fix that, like SeelingCat’s Prismatic for example:
https://steamcommunity.com/sharedfiles/filedetails/?id=1661785509

  • Naming Mountains/Rivers/Deserts: Should work on all map, but the game use random names based on the Civilization discovering the area or river. AFAIK there is no simple way to change names based on their position for mods ATM
  • Volcanoes: Should now work on all maps, no Fissures on fixed maps yet.
  • New Natural Wonders: added on all maps included in the base mode
  • Rivers Flooding: Should now work on all maps
  • Rising Water: Should now work on all maps
  • CO2 levels: Should now work on all maps
  • Maori Start Position: should start in Oceans on fixed maps or when TSL is not activated, could start either in water or land on Terra Map with TSL activated.

Maps with True or Culturally Linked Starting Location and custom options.

  • Enormous (128×80 = civ5 huge), Giant (180×94) and Ludicrous (200×100) map sizes for all map scripts
  • Allows to set game with 63 Civilizations on the advanced setup screen
  • Giant Earth (180×94): a conversion of Genghis Kai’s GEM (Hormigas version)
  • Play Europe Again (108×98): a conversion of NiRv4n4’s Europe (Hormigas version)
  • Greatest Earth Map (104×64) : a conversion of djvandyke’s map with large upscale of some regions
  • Terra Map : a script producing a map with a «New World» and «Old World»
  • City Map (True location corresponding city names option) for Play Europe Again and Giant Earth (W.I.P.)
  • Culturally Linked Start Locations for all maps scripts
  • True Starting Locations for the Real World maps

The Ludicrous Size for map scripts REQUIRES 6+GB of video memory and will take 5+ minutes to load.

If you have less than 8GB of video memory, you’ll have to disable Leaders animations.

If you’re experiencing late game crashes, which can also happen on Giant size, try to lower your graphic settings

DO NOT INSTALL MULTIPLE VERSIONS OF THE MOD

If you are using the steam version of my mods, you must delete the old version in the Mods folder «Documentsmy gamesSid Meier’s Civilization VIMods» (or the games folder if you installed it there) they will conflict with the steam version.

Before asking for help, make sure both the mod and the game are updated to the lastest versions.

If you want to report a bug, don’t do it in comments, make a new thread in the mod’s discussion section here:
http://steamcommunity.com/sharedfiles/filedetails/discussions/871861883

– Linux version requires user-side fix, see : https://github.com/Gedemon/Civ6-YnAMP/issues/56
– Other mods replacing AssignStartingPlots.lua won’t be compatible, that’s the case with Seven05′ «Larger Worlds» mod
– Other mod replacing the setup screen are not compatible, that the case with Sukritact’s Setup Screen
– When the mod is updated to the latest patch for civ6 PC, it can break compatibility with the other versions.

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Until a patch is ported to all plateforms, you can find previous version of the mod on Civfanatics here: https://forums.civfanatics.com/resources/ynamp-yet-not-another-maps-pack-for-civ6.25395/history

ABOUT THE SCREENSHOTS

– The map featured in the screenshots is mostly the Giant Earth (180×94)

– The flags visible in the screenshots are part of the «60+ simple modern Civilizations» project, you can follow its developpement here:
https://forums.civfanatics.com/threads/ynamp-sub-project-50-simple-modern-civilizations.611107/

– This mod is provided as is, it comes without any warranty.
– No guarantee is given that it will work on your PC, there is also no guarantee of support or update.
– Modders take no responsibility for any issue that could be related to this mod.

If you want to support my mods, you can send me a tip on Paypal.
My mods are and will stay free for all, but your help is welcome.

Revisions:

Old revisions of this mod are available below. Click the link to download.

Sid Meier’s Civilization 6 «YnAMP — Yet (not) Another Maps Pack for Civ6 Alpha .7 (карты земли)»

Features:

  • Enormous map size (128×80 = civ5 huge) for all map scripts
  • Giant map size (180×94) for all map scripts
  • Ludicrous Map Size (230×115) for all map scripts
  • Allows to set game with more than 50 Civilizations on the advanced setup screen
  • A conversion of Genghis Kai’s GEM (Hormigas version — Earth of Giant size)
  • A conversion of NiRv4n4’s Europe (Hormigas version — Enormous size)
  • A conversion of Greatest Earth Map by djvandyke (Huge size)
  • Culturally Linked Start Locations for all maps
  • True Starting Locations for the Real World maps
  • Add Ethnicity entries for City States and the forgotten Aztec.

IMPORTANT :

  • Alpha means «need to be tested» and «still a lot’s of things to do», do not use this mod for a serious game yet.

WARNING :

  • The Giant map is way above the size of the Huge map, it may or may not load on your PC (and will take some time to do so)
  • The Ludicrous size is the max map size before the game refuse to load, and will take more than 4-5 minutes to load (or crash)
  • For all size above «Enormous», I’d suggest to lower the textures size in the video option, the game use almost all the 6GB of VRAM of my GPU.

Still I’m not releasing this mod blindly, the Ludicrous size has been tested on a 500 turns game in autoplay with 32 civs without crash on my computer (CPU : i7 4770K, RAM: 16GB, GPU : GTX 980 ti), but I have no idea of the minimal configuration for the Ludicrous or Giant sizes.

Some data from this test (ludicrous, continent, standard time, barbarians ON, 32 civs):
— total time to reach turn 240 : 03h30, 1 turn takes

2mn at this point
— total time to reach turn 475 : 14h30, 1 turn takes

4mn at this point

Installation :

  • Unzip it to «..DocumentsMy GamesSid Meier’s Civilization VIMods«
  • It should create a folder named «Yet (not) Another Maps Pack»
  • Go in «Additional Content» and activate it by checking the box near «Activate Mod» then click «Back» and launch a game.

known bugs:

  • Culturally Linked Location may fail when too many Civilizations are placed (it happens when the game can’t find enough starting positions on a map for all Civilizations)
  • The max number of players value is set to a low number on the advanced setup screen and is not refreshed when you select one of the Real World map. As a work around, just change the map size for the default mapscript then select the map you want to use


known issues:

  • Barbarians can make turns much longer, this is not so apparent on the game’s normal map sizes but an issue at larger size. I don’t want to change the base game rules too much, but this is on the To Do list.
  • Niter is a new strategic resource in Civ6, it will be placed on the position of Gold when importing a map from civ5
  • If the game crashes or fail to load a map and you have some special characters in your windows user name, try to delete my mod then extract the latest version directly in the «..SteamsteamappscommonSid Meier’s Civilization VIBaseAssetsScenarios» folder. Note that this is a workaround and should not be used to install mods once a patch has resolved the issue.
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Для огромной карты земли нужно сильное железо. С большим количеством цивилизаций на карте земли могут быть проблемы на старте, ИИ может не найти где ему основать город.

Установка: .DocumentsMy GamesSid Meier’s Civilization VIMods

Подпишитесь, чтобы загрузить
Yet (not) Another Maps Pack

  • Since the Gathering Storm patch, the game doesn’t work with map sizes larger than «Enormous».
  • You will get random crashes and crashes on water level change in late game on Giant & Ludicrous size, even after lowering graphic settings.
  • I can’t do anything to fix that, so don’t ask me, ask the devs to restore pre-GS stability for larger maps. Remember to always send the crash report if asked for by the Firaxis Crash Reporter.
  • You can still play on smaller region of the Giant or Largest Earth maps, just make sure it’s not larger than «Enormous».
  • You can also report the issue here [forums.civfanatics.com]
  • There is a method to remove all Coastal Lowland tiles in the middle of a game if it crashes on the turn of Sea Rising, see here [forums.civfanatics.com]
  • You can also use the following mod to remove the «reveal all map» effect from the Satellite tech: https://steamcommunity.com/sharedfiles/filedetails/?id=1670812250

the problem with the Jersey system (transparent civilizations when more than 20 are in the game) is an issue with the base game so I won’t fix it as a part of YnAMP, please do not request or report it here.

You can use Color mods to fix that, like SeelingCat’s Prismatic for example:
https://steamcommunity.com/sharedfiles/filedetails/?id=1661785509
DESCRIPTION
Maps with True or Culturally Linked Starting Location and custom options.

  • Enormous (128×80 = civ5 huge), Giant (180×94) and Ludicrous (200×100) map sizes for all map scripts
  • Allows to set game with 63 Civilizations on the advanced setup screen
  • Giant Earth (180×94): a conversion of Genghis Kai’s GEM (Hormigas version)
  • Play Europe Again (108×98): a conversion of NiRv4n4’s Europe (Hormigas version)
  • Greatest Earth Map (104×64) : a conversion of djvandyke’s map with large upscale of some regions
  • Terra Map : a script producing a map with a «New World» and «Old World»
  • City Map (True location corresponding city names option) for Play Europe Again and Giant Earth (W.I.P.)
  • Culturally Linked Start Locations for all maps scripts
  • True Starting Locations for the Real World maps

CREDITS
See
https://forums.civfanatics.com/threads/credits.642157/
INSTALLATION INSTRUCTIONS AND DIRECT DOWNLOAD
See
https://forums.civfanatics.com/threads/installation-instructions.655901/
DO NOT INSTALL MULTIPLE VERSIONS OF THE MOD
If you are using the steam version of my mods, you must delete the old version in the Mods folder «Documentsmy gamesSid Meier’s Civilization VIMods» (or the games folder if you installed it there) they will conflict with the steam version.
TROUBLESHOOTING
Before asking for help, make sure both the mod and the game are updated to the lastest versions.

If you want to report a bug, don’t do it in comments, make a new thread in the mod’s discussion section here:
http://steamcommunity.com/sharedfiles/filedetails/discussions/871861883

following the instructions here: http://steamcommunity.com/workshop/filedetails/discussion/871861883/135512931349867501/
COMPATIBILITY
— Linux version requires user-side fix, see : https://github.com/Gedemon/Civ6-YnAMP/issues/56
— Other mods replacing AssignStartingPlots.lua won’t be compatible, that’s the case with Seven05′ «Larger Worlds» mod
— Other mod replacing the setup screen are not compatible, that the case with Sukritact’s Setup Screen
— When the mod is updated to the latest patch for civ6 PC, it can break compatibility with the other versions.

— The map featured in the screenshots is mostly the Giant Earth (180×94)

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